AI Insights · Timothy · January 2023
Top 5 Superhero Games on iOS in Oceania: Q4 2022
Explore the performance of the top 5 superhero games on iOS in Oceania during Q4 2022, featuring trends in downloads, revenue, and active users.
Performance of Top 5 Superhero Games on iOS in Oceania: Q4 2022
The fourth quarter of 2022 saw notable trends among the top superhero games on iOS in Oceania. Here's a closer look at the performance of the top five games based on downloads, revenue, and active users.
X-HERO
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced significant fluctuations in various metrics. The weekly revenue peaked at around $90.5K in late October and saw a low of approximately $45K in early December. Weekly downloads showed a sharp decline from 48.6K at the end of September to just 2.4K by mid-December. Active users also decreased from 118.6K to 75.5K over the quarter.
The Superhero League
The Superhero League by Lion Studios maintained a relatively stable performance. Weekly revenue remained low but consistent, peaking at $39 in early November. Downloads varied slightly, with a peak of 2.3K in the last week of December. Active users increased from 6.5K to 7.6K by the end of the quarter.
Superhero Moto Stunts Racing
Superhero Moto Stunts Racing by Hung Hoang, a newer entrant, saw its weekly downloads peak at 6.8K in early December before declining to 2.1K by the end of the month. Active users followed a similar trend, peaking at 6.5K and then dropping to 3.9K.
Marvel Contest of Champions
Marvel Contest of Champions from Kabam Games, Inc. displayed significant revenue spikes, especially in the weeks of November 21 and December 19, reaching approximately $132K and $184K, respectively. Downloads remained relatively low but stable, with a slight increase towards the end of December. Active users fluctuated around the 5K to 6K mark throughout the quarter.
LEGO® DUPLO® MARVEL
LEGO® DUPLO® MARVEL by StoryToys Limited saw modest revenue growth, peaking at $3.7K in early December. Downloads were consistent, with a slight increase in the last week of December. Active users remained stable, fluctuating between 2.7K and 3.3K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.